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The Lost Theory Book .JPG (27012 bytes)

Written by
Melanie Anne Phillips

Based on the Dramatica theory of story
originally developed by Melanie Anne Phillips and Chris Huntley

Purpose Archetypes

Before the final version of "Dramatica - a New Theory of Story" there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed "too complex".  As a result, this material was never fully developed, was cut from the final version of the book, and has never seen the light of day -- until now!   Recently, a copy of this early draft surfaced in the theory archives.  The following are excerpts from this "lost" text.

CAVEAT:

Because the text that follows was not fully developed, portions may be incomplete, inaccurate, or actually quite wrong.

It is presented as a look into the history of the development of Dramatica and also as a source of additional theory concepts that (with further development) may prove useful.

Introduction



This segment represents a whole new, previously unmentioned aspect of Archetypal Characters.  After developing the original eight Archetypes and their Elements with Chris, I went on to consider what the Archetypes might look like in the Methodologies, Evaluations, and Purposes.  Theory-wise, if the Problem Element of the Objective Story falls in one of these other dimensions of characters, then the Elements in those dimensions would be the principal ones by which the Archetypes would be known.  In effect, the set of 16 Elements which contains the Problem Element creates its own, unique "flavor" or variety of Archetypes.

Often, the original 8 Archetypes can seem limiting and lead authors into creating complex characters when, in fact, all that is really needed is another flavor of Archetypes.

This excerpt describes the third and final group of 8 of 24 new Archetypes.

Purpose Archetypes

When a Character of a certain Motivation acts with a particular Method using a specific mode of Evaluation, her directions is dictated by her Purpose. Conversely, Motivation, Method, and Evaluation are directionless without Purpose. As a corollary to that, each of the four aspects of Character requires the other three, and is determined by the other three.

This is our first glimpse of the real interdependencies of Dramatica: that any three elements of a Quad determine the fourth. This is WHY Dramatica works; that the elements of story are not independent, but interdependent.

This being the case, let us list our Eight Simple Motivations along side the Simple Methodologies and the Simple Evaluations, and see if we can predict what the Eight Simple Purposes might be.

 

Motivations Methodologies Evaluations
Protagonist Assertive Outcome
Antagonist Responsive Impact
Guardian Dogmatic Calculation
Contagonist Pragmatic Guesswork
Reason Cautious Information
Emotion Risky Intuition
Sidekick Passive Intent
Skeptic Preservative Means

 

When we look at the three points we already have, we can extend that line to project the fourth point, Purpose. When we look at a Protagonist who is Assertive and Evaluates in terms of Outcome, her Purpose is to achieve a Goal. But what then of the Antagonist. The Antagonist, being Responsive and Evaluating Impact, is more concerned with the Requirement.

The Antagonist not Goal-oriented? Absolutely Correct. A TRUE Archetypal Antagonist will be consistent through all four character dimensions.  She would be Responsive to the threat of the Protagonist's Assertiveness.  She would evaluate in terms of  the Impact being felt.

Keep in mind that a villain is not the same as an Antagonist.  In fact, stories often cast the villain as the Protagonist so that the story's troubles are a result of the villain's proactive actions.  Then, when the hero responds, she is justified.   In fact, it is hard to find an Archetypal character who is consistent through all four character dimensions.

Take James Bond, for example. Does he decide that there is something he wants to accomplish and then go after it, starting all the trouble? Not really. Rather, a villain does something to achieve what the villain wants, and  Bond Responds.

The point being not to say that James Bond is not a "Protagonist," but simply that he is not a consistent Archetype through all four dimensions.

Purposes of other Archetypes

For clarity, let us describe what the other Archetypes would be like if they followed through to consistent Purposes.  Then, we can explore how the attributes might be mixed and matched when building specific characters.

For every Goal, there is a Consequence; for every Requirement, a Cost. The Archetypal Guardian is concerned with the Consequence: it is her Purpose to prevent it. The Contagonist, on the other hand is focused on the Cost: it is her Purpose not to pay it. Note the subtle complexities between the positive Purposes of the Protagonist/Antagonist and the negative Purposes of the Guardian/Contagonist.

So, we have half of our Purposes lined out. Next to the other three levels of Character they look like this:

 

Motivation Methodology Evaluation Purpose
Protagonist Assertive Outcome Goal
Antagonist Responsive Impact Requirement
Guardian Dogmatic Calculation Consequence
Contagonist Pragmatic Guesswork Cost
Reason Cautious Information
Emotion Risky Intuition
Sidekick Passive Intent
Skeptic Preservative Means

 

Now, what to do about the Purposes of the remaining four Simple Characters. Harkening back to the terms "Driver" Characters and "Passenger" Characters, we might better describe the Passengers as "Back Seat Drivers". That is to say that just because they are not the prime movers of the direction of the story doesn't mean they are not prime movers of any part of the story. In fact, they are quite active in determining the course of the story.

Just like any journey, a story may focus on the destination, or the sight seeing along the way. Sometimes it is more important where you are going, sometimes how you get there. When a Simple story is destination oriented, the first four Simple Characters are the Drivers. But when a Simple story is journey oriented, the Protagonist, Antagonist, Guardian and Contagonist are relegated to the back seat as Passengers and Reason, Emotion, Sidekick and Skeptic Drive. In fact, all eight are really driving all the time, just in different areas.

What then are these areas? Just as with our minds, the Story Mind's purpose may be one of an External nature or one of and Internal nature. When we want to change our environment, we work toward an External Purpose. However, when we want to change ourselves, we work toward in Internal Purpose.

Since we have been using Simple action stories in most of our examples, the Externally oriented characters have appeared to be the Drivers. But when we look toward Simple Decision stories, the Internally oriented characters become the Prime Movers.

So what then would be the Internal Purposes that complete the list of Eight Simple Purposes?

 

Motivation Methodology Evaluation Purpose
Protagonist Assertive Outcome Goal
Antagonist Responsive Impact Requirement
Guardian Dogmatic Calculation Consequence
Contagonist Pragmatic Guesswork Cost
Reason Cautious Information Satisfaction
Emotion Risky Intuition Happiness
Sidekick Passive Intent Fulfillment
Skeptic Preservative Means Contentment

 

The difference in Purpose between the two groups that make up the Eight Simple Characters is clear. To see how these Purposes fit in with the Motivation, Methodology, and Evaluation traits, lets examine the Internal Characters one by one.

When you look at the Character of Reason, who Cautiously evaluates things in terms of Information, the Purpose of Satisfaction fits right in. To her counterpart, Emotion, doing things in a Risky manner based on Intuition, Happiness is the Purpose to which they aspire. Similarly, the Passive Sidekick evaluating the Intent, rather than the success, is a perfect supporter seeking only Fulfillment. Her adversary, the Skeptic, trying to Preserve her situation, not concerned with whether the Intent is for the good so much as what Means must be employed, finds her Purpose eventual Contentment.

If a Simple story is about trying to achieve a Goal, the Antagonist will be the Prime Mover. If a Simple story is about trying to reach Fulfillment, the Sidekick will be the Prime Mover.

 

Sixteen Purposes

What remains is to separate the Eight Simple Purposes into the sixteen Purpose traits. Since we have seen that either the External Characters or the Internal Characters can be the Drivers depending upon the type of story, Each of these simple Purposes can be split into a Situation Purpose and a Condition focus to their Simple Purpose.

 

Goal:

Situation Focus: Actuality

Condition Focus: Awareness

 

Consequence:

Situation Focus: Chaos

Condition Focus: Inequity

 

Requirement:

Situation Focus: Ability

Condition Focus: Knowledge

 

Cost:

Situation Focus: Change

Condition Focus: Speculation

 

 

Satisfaction:

Situation Focus: Projection

Condition Focus: Inertia

 

Happiness:

Situation Focus: Desire

Condition Focus: Thought

 

Fulfillment:

Situation Focus: Self-Awareness

Condition Focus: Perception

 

 

Contentment:

Situation Focus: Order

Condition Focus: Equity

 

Here are the sixteen Conclusions in Quad form:

External Condition Focus External Situation Focus
KNOWLEDGE ABILITY
AWARE ACTUALITY PROJECTION INERTIA
EQUITY ORDER

 

Internal Situation Focus Internal Condition Focus
DESIRE THOUGHT
SPECULATION CHANGE SELF-AWARE PERCEPTION
CHAOS INEQUITY

 

Once more we have an arrangement of the sixteen elements into Quads, but not necessarily the most useful arrangement. As we described before, each of the valid arrangements is most appropriate to Character, Audience, or Author. As Authors we want to put things in the best perspective for our understanding. One of the beauties of DRAMATICA is that if something is adjusted from one valid perspective, it will be equally functional from all other valid perspectives, although not necessarily as meaningful.

This arrangement of the Conclusions is the fully Internal or Character perspective. This is the way we, as individuals, tend to group our Conclusions about ourselves and our environment. We see the elements of the upper left Quad are topped by Knowledge. And to us, these four elements describe what we know about the Universe itself. All of them pertain directly to our understanding of what is out there. In contrast, the upper right Quad deals with our physical relationship with the Universe. These are the Conclusions we draw about how we can affect our environment and how it affects us. This Quad is appropriately headed by "Ability".

Shifting gears, we move to two Quads that describe our understanding of our Minds and our mental relationship with the Universe. The lower left Quad Concludes how we feel about our environment, aptly led by "Desire". The lower right Quad organizes our Conclusions about ourselves, described prominently by "Thought".

But what if we step out of that perspective for the moment and deal with these sixteen elements as if we were looking at someone else's Mind. More precisely: looking into someone else's Mind. We would see that Knowledge, Ability, Desire, and Thought are Conclusions that are the actual motivators for that individual. In truth, the other three elements of each Quad are used to arrive at those four motivating Conclusions. So to from a completely External view - the Author's Perspective - we would group Knowledge, Ability, Desire, and Thought together to form a Quad.

From the External view, Inertia and Change are objective traits of the Universe itself. Equally objective (from the External view) are Actuality and Perception. From the outside perspective, Actuality is the true nature of the Universe, whereas Perception is the true nature of our limited appreciation of it. Since there is always more to see than we have seen, Perception can never match Actuality. But in a limited sense, for a particular consideration, Perception can approach Actuality. So, from the External Author's view, another Quad consisting of Inertia, Change, Actuality, and Perception is created.

Awareness and Self-Awareness describe the degree of our understanding of all the substances and forces in play, both in our environment and ourselves. Projection and Speculation, however, push that understanding into the future, which, due to our limited Perceptions, has the possibility of being to some degree inaccurate. Nevertheless, it is the best we can do with what we currently Know. So, from the Author's perspective, Awareness, Self-Awareness, Projection, and Speculation define a third Quad.

The remaining elements, Order, Chaos, Equity, and Inequity can be grouped together to describe a Mind's understanding of the meaning of the situation, which includes the meaning of the environment by itself, and in reference to self. Therefore, our final Author's perspective Quad consists of Order, Chaos, Equity, and Inequity.

With this new arrangement, the Quads appear like this:

 

External Rating Set External Judgement Set
KNOWLEDGE ACTUALITY
DESIRE ABILITY CHANGE INERTIA
THOUGHT PERCEPTION

 

Internal Judgement Set Internal Rating Set
ORDER AWARE
EQUITY INEQUITY SPECULATION PROJECTION
CHAOS SELF-AWARE

 

As we examine the Author's Perspective arrangement, we get an entirely different "feel" for how we might use these Quads. In terms of designing Characters as and Author, these are the Dynamic Quads we would not want to violate: for the greatest dramatic potential, we would place no more than one trait from each Dynamic Quad in a single Character. Otherwise, the representation of the individual elements becomes easily muddled and unclear to the Audience.

As before, the DRAMATICA rules apply:

 

1. "Character" is a consistent combination of motivations, methodologies, evaluations and conclusions.

2. Characters should never represent more than one characteristic, methodology, evaluation, or conclusion from the same Dynamic Pair.

3. A physical "host" may contain up to sixty four Characters.

4. A physical "host" should contain only one Character at a time.

[Lost Theory Book Contents]

 

Visit the Dramatica Theory Home Page

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Dramatica is a tool to help you build a perfect story structure.  StoryWeaver is a tool to help you build your story's world.  Dramatica focuses on the underlying logic of your story, making sure there are no holes or inconsistencies.  StoryWeaver focuses on the creative process, boosting your inspiration and guiding it to add depth, detail and passion  to your story.

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Dramatica has the world's only patented interactive Story Engine™ which cross-references your answers to questions about your dramatic intent, then finds any weaknesses in your structure and even suggests the best ways to strengthen them.

StoryWeaver uses a revolutionary new creative format as you follow more than 200 Story Cards™ step by step through the story development process.  You'll design the people who'll inhabit your story's world, what happens to them, and what it all means.

How They Work Together

By itself Dramatic appeals to structural writers who like to work out all the details of their stories logically before they write a word.  By itself, StoryWeaver appeals to intuitive writers who like to follow their Muse and develop their stories as they go.

But, the finished work of a structural writer can often lack passion, which is where StoryWeaver can help.  And the finished work of an intuitive writer can often lack direction, which is where Dramatica can help.

So, while each kind of writer will find one program or the other the most initially appealing, both kinds of writers can benefit from both programs.

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